


It introduces a nice pacing to the dismal fight against the dangers of Arkham.īest wishes to the devs. To smooth things out a little, I'd say that camping system is a pleasing mechanic that allows healing, sanity restoration, spell learning and artifacts research. To multiply the frustration you're forced to watch slow enemies' animations before you can bring up the menu to restart the fight or load a savegame. Fight's difficulty is cheesed by introducing disqualifying statuses that make you skip turns: Shizophrenia, Panic, etc. Sitting in Defend mode behind a cover surprisingly grants you no protection from ranged attacks. Feedback on the actions and events is scarce, leaving you guessing about impact of statuses, causes of conditions and damage calculations. A couple of characters stand out (Isidore, Etienne Lafayette, Mr Wheat), but that's not enough to hold attention onto the lines of text on the screen.Īnother part of the game that calls for rework is combat.

Most of the dialogs are straightforward, bluntly pushing you from introduction through npc's problem statement to the quest. To my disappointment, the written word in the game does not have the power it needs to plant the seed of fear and despair into player. Visual style of the game matches the insane world with its uncanny puppetry movements and simple sprites. These 2 motives are reflected in game mechanics: player characters need to eat regularly, combat is tough and sometimes almost impossible without an injection, let alone without a gun. Ammunition, drugs and food are the main resources on the streets and survival is the only goal for most of its dwellers. The game finds an interesting adaptation of Lovecraftian horrors and myths in a mad post-apocalyptic Arkham. It feels unfinished, resembles an early access title rather than a finished project. Unfortunately I cannot recommend the game.
